val position : unit -> OgamlMath.Vector2i.t Returns the position of the cursor relatively to the screen.See : OgamlMath.Vector2i
val relative_position : Window.t -> OgamlMath.Vector2i.t Returns the position of the cursor relatively to a window.See : OgamlGraphics.WindowSee : OgamlMath.Vector2i
val set_position : OgamlMath.Vector2i.t -> unit Sets the position of the cursor relatively to the screenSee : OgamlMath.Vector2i
val set_relative_position : Window.t -> OgamlMath.Vector2i.t -> unit Sets the position of the cursor relatively to a windowSee : OgamlGraphics.WindowSee : OgamlMath.Vector2i
val is_pressed : OgamlCore.Button.t -> bool Check whether a given mouse button is currently held downSee : OgamlCore.Button