type t
Type of the settings structure
This module encapsulates the settings used to create a GL context
type t
val create : ?depth:int -> ?stencil:int -> ?msaa:int -> ?resizable:bool -> ?fullscreen:bool -> ?framerate_limit:int -> unit -> t
depth - bits allocated to the depth buffer (defaults to 24)stencil - bits allocated to the stencil buffer (defaults to 0)msaa - MSAA level (defaults to 0)resizable - requests a resizable context (defaults to true)fullscreen - requests a fullscreen context (defaults to false)framerate_limit - sets a framerate limit val aa_level : t -> int
val depth_bits : t -> int
val stencil_bits : t -> int
val resizable : t -> bool
val fullscreen : t -> bool
val framerate_limit : t -> int option