Keyboard | Getting real-time keyboard information |
Mouse | Getting real-time mouse information |
Text | Text rendering |
Sprite | Creation and manipulation of 2D sprites |
Shape | Creation and manipulation of 2D shapes |
Model | Creation, loading and manipulation of 3D models |
VertexArray | High-level wrapper around OpenGL vertex arrays |
IndexArray | High-level wrapper around OpenGL index arrays |
Window | High-level window wrapper for rendering and event management |
Uniform | Encapsulates a group of uniforms for rendering |
Program | High-level wrapper around GL shader programs |
Font | Information about a font |
Texture | High-level wrapper around GL textures |
Image | Image manipulation and creation |
Framebuffer | Framebuffer creation and manipulation |
Renderbuffer | Renderbuffer creation and manipulation |
Attachment | Framebuffer attachments |
RenderTarget | Render target specification |
Context | Encapsulates data about an OpenGL internal context |
DrawParameter | Encapsulates draw parameters used for rendering |
DrawMode | Draw modes enumeration |
Color | Color manipulation and creation |