val position : unit -> OgamlMath.Vector2i.t Returns the postion of the mouse in screen coordinatesSee : OgamlMath.Vector2i
val relative_position : Window.t -> OgamlMath.Vector2i.t Returns the position of the mouse relatively to a windowSee : OgamlCore.LL.WindowSee : OgamlMath.Vector2i
val set_position : OgamlMath.Vector2i.t -> unit Sets the position of the cursor relatively to the screenSee : OgamlMath.Vector2i
val set_relative_position : Window.t -> OgamlMath.Vector2i.t -> unit Sets the position of the cursor relatively to a windowSee : OgamlCore.LL.WindowSee : OgamlMath.Vector2i
val is_pressed : Button.t -> bool Returns true iff the given button is currently held down by the user See : OgamlCore.Button